Unit Descriptions

      

    Clubmen suck. The reason why Clubmen are so weak is that when compared to villagers they have only 15 more hitpoints. They don't have any armor, and their attack value is the same as a villager: 3. By the time you get clubmen over to your enemies base they're going to have plenty of villagers to fend off your attack. I've always been able to defeat any moronic clubmen rush. It's okay to build them though if you're planning to upgrade to Axemen. But wait untill Tool Age before you build them. Food in the stone age is way too important to waste on clubmen.

    Axemen are the first decent hand-to-hand unit. Use these. They are good. If you ask me they're the best Tool Age unit. Some people think bowmen are better. Only against people that don't know how to control their units, and with the patch, the hand-to-hand unit AI is improved so that if one of your units is attacked, all of your units in that area will attack back. Build these if you are expecting to be bowmen or axemen rushed. Other than that, don't build them because you need the food to get to bronze age. But axemen as defensive units are no replacement for towers. Axemen are only a supplementary defensive unit that can go where your towers can't reach or where they need some help.

This covers short, broad, and long swordsmen; and legions. Swordsmen are just all-around okay units. I hardly ever use them, unless I'm Choson and making Legions. I used to use them but I got bored with them. Swordsmen have no specific weaknesses, but they specialize in nothing. And they're cheap! Really, really cheap. 35 Food and 15 Gold. That's their only advantage, and the unit limit kind of makes cheap units pointless. They get taken down by hoplites. Hoplites are so much better than legions. I heard somewhere that one of the advantages swordsmen have over academy units is that they are faster. So they can take down archers faster. This is only for people who send academy units off all by themselves. This is suicide. Of course you're going to get stomped by archers, or priests, or ballistas. Just back up your academy units with catapults and you'll be fine. I guess swordsmen are good for beginners because there's not much strategy to them. They're really easy to use.

Ballistas have range, damage, and a good fire rate. The problem is they only have 55 Hit points, so they get taken down really fast. Catapults can kill them in one hit. You have to be really carefull around catapults.

What is the point of these guys. The only reason you would train any is if you're planning to upgrade to composites, so why is there a bowman between composite and regular? I guess just to make the game more complicated. For the Bronze Age, these guys are simply not powerfull enough. If your tribe doesn't have composites, don't build these. If you can, upgrade them to composite as soon as you can. Never attack until you've upgraded them.

Chariot Archers are basically weak units, but they are fast and can out range towers.

Cavalry are good for attacking archers and siege weapons, and going through someone's town hunting down their villagers. They're really fast, so they can get to the missile/siege weapons befort they've had a chance to do much damage. They don't have much attack value or armor, so you shouldn't use them in hand-to-hand combat. Only against missile weapons. A good place to use your cavalry is at the entrances to your town, where you have a wallin. If the enemy attacks you with catapults, you just bring out your cavalry and attack the catapults. Run past whatever is defending his catapults (if anything) and go strait for the cats.

Catapults have range, damage, and hit points. Of course the best thing about them is their damage, 50 for a Stone Thrower, 60 for a Cat/Heavy Cat. 60 is a lot of damage. The highest in the game. Coincidentially, the range of a fully upgraded Heavy Catapult is 15! That's also the best in the game besides Egyptian Priests. Catapults are simply the best unit in the game. That's my opinion anyway. With that kind of range and attack you can really do some serious damage to someone's town. But catapults by themselves don't make a very good army. Since they have a minimum range, you have to mix them with hand-to-hand units.

Heavy cavalry.

Powerful infantry, but slow good for guards.

Chariots are weak units, but they do have certain advantages. One is that they are cheap on food and gold. They don't cost any gold actually. They are 40 food, and 60/70 wood. (60 for a Chariot, 70 for a Chariot Archer). Yeah that's a lot of wood, but wood is hardly ever scarce. If you don't have gold then by all means build these. Don't wait around for 10 minutes while you look for gold. Actually what they are is just a weaker version of cavalry. You can use them in almost all the same cases as cavalry. Use them againsa archers, catapults, and especially priests; run away from hoplites and elephants.

The elephant archers can kill most things charging at the catapults, and the important part is you can even attack approaching targets with your catapults because the elephant archers 600 hits can survive it. A key to doing this is to have 2 or 3 priests to heal things after the attacks.

They have 600 HP! That's plenty of hit points. More than any other moving unit in the game. The only other hand-to-hand unit that they can't beat is a Centurion. A Centurion beats an Elephant with a few hit points left. The problem with Elephants is that they don't have much attack value and armor. 15 and 0 :( This makes them crappy for things like defending a catapult.

When I looked at the fold out tech tree that came with AOE I was shocked by how good horse archers were just by looking at their stats. And they're great in action too. I always thought of archers being kind of weak before this. Horse archers are the bomb archery unit. They have good attack value, range, hit points, and they're really fast. That 2 piercing armor really helps them against other archers too. Horse archers are good against almost every other unit except siege weapons. And cavalry, but they can run away from the cavalry =). They're good for doing a quick raid of someones town when you want to kill the villagers. They kill the villagers really fast, and can retreat before the enemy has time to get to you. That same strategy of Chariot Archers vs hoplites can work with horse archers vs hoplites. Even better with horse archers. Just keep attacking, and then run away when the hoplites get to you, then attack again, then retreat, attack, retreat...

Bowmen are great for killing villagers. They can shoot at them when they are wedged in between farms where axemen can't reach. You should take a few of these if you are going to attack at Tool Age. I always do. Although they aren't as powerfull as axemen. They are good for shooting at things that are going to run away: villagers.

Priests used to be pretty popular. They can take enemy units and turn them into yours! What could be a better unit? That was before people started using catapults. As soon as a priest starts converting the catapult, the catapult will fire on him and kill him. Priests just take too long to convert things, and they're too weak. Only 25 HP, upgradeable to 50. I've stopped using them. I'm just tired of my priests getting killed by catapults. It happens before you know it. That is not to demean preasts though. They're still pretty decent units if your opponent just builds a lot of hoplites. They rule against hoplites, and elephants too. An elephants greatest fear is a priest.

100 food. That's a heavy price tag just for a Scout. It makes it especially moronic to waste your scouts by having them attack. I've felt the wrath of the deadly Scout rush many times. Still, Scouts are necessary. Recon is essential. They're great units for scouting. (no not really ;) They have a huge sight range and they're as fast as Cavalry. Get about 3 or 4 scouts and place them between you and your enemy's base. (That is, after you've explored most of the map). That way you'll know when you're about to be attacked so you can get your army together. Also before you're about to attack, run a scout through your enemy's base to see where his weak points are.

Villagers are the most important unit in the game. Training them should always be top priority. Use the keyboard shortcut, h-c. It makes training them a lot quicker. As soon as you hear that sound that means a villager is done hit H-C immediately. (H is the hot key for town center, C is the hot key for train villager). H and C are the two most important keys in the whole game :) Memorize it and practice doing it really fast over and over again. “H-C, H-C, H-C.” You need to be able to anticipate when a villager is going to be finished and have your fingers hovering over H and C ready to hit them as soon as that villager pops out. And when they're done training, put them on resource gathering as fast as you can. Train these all the way up to Bronze Age. By then you should have about 32. Sometimes I go up to like 37. If you do that you won't have many open slots for military units though. But you'll sure have a lot of money. Then you can get the expensive upgrades.

Powerful infantry. Expansive, but worth the kill.

SCREENSHOTS

Harbor ...........................................Battle Field ........................................Village

Greek City ......................................Late Age............................................Invasion

Port .................................................March

MOVIES

Cavalry .............................................Chariot

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